package com.vinjogames.som.util.collision;

import com.vinjogames.som.entities.Character;

public final class CollisionChecker {
	
	private static CollisionChecker singleton;
	
	public CollisionChecker() { }

	public static CollisionChecker getInstance() {
		if(singleton != null) { return singleton; }
		else { return singleton = new CollisionChecker(); } 
	}

	public boolean attemptMoveLeft(Character character, long t) {
		return true;
	}
	
	public boolean attemptMoveRight(Character character, long t) {
		return true;
	}
	
	public boolean attemptMoveUp(Character character, long t) {
		return true;
	}
	
	public boolean attemptMoveDown(Character character, long t) {
		return true;
	}

}
